For Teachers

Financial Literacy Classroom Activities With The Road to Financial Freedom®

The Road to Financial Freedom® is a physical board game for ages 12 and up in which players make real life money decisions on every turn. It is built for students who tune out a lecture about budgeting but lean in when the decision is theirs. Teachers split a class into small groups, run games in parallel, and use the results as the discussion.

Students in a classroom holding copies of The Road to Financial Freedom board game

Quick classroom facts

Ages
12 and up
Players per game
2 to 10
Play time
45 to 60 minutes
Format
Physical board game
Classroom pack
5 games
School pack
10 games

Why teachers use it

Students make a money decision on every turn and then live with the outcome in front of their group. That is what makes the concepts stick long enough to discuss. These are the topics the game puts in front of them.

Budgeting

Students decide how to allocate the money they have while bills, obligations and opportunities keep arriving.

Saving

Setting money aside competes with spending and investing on every turn, so the trade off is visible instead of abstract.

Credit

Cards put students in front of credit decisions and let them see how those choices follow them through the rest of the game.

Debt

Borrowing solves an immediate problem and creates a later one. Students feel the difference between productive and costly debt.

Investing

Students weigh investments against safer options and watch how those choices play out over the length of the game.

Risk and reward

Some spaces offer upside with exposure attached. Students practice sizing a risk rather than defining the word.

Real estate and property

Property decisions show how an asset can generate value and how it ties up money at the same time.

Financial decision making

Every turn is a decision with a consequence at the table, which is what makes the discussion afterward worth having.

How can I use this in class?

Most teachers split the class into small groups of four to six, give each group a game, and run the games at the same time while circulating between tables.

  • Small group play at tables of four to six
  • A station in a rotation alongside other activities
  • After school and enrichment programs
  • Financial literacy lessons and money units
  • Economics classes
  • Entrepreneurship programs
  • College and career readiness programs
  • Family engagement and community nights

The game is an experiential learning resource that sits alongside your existing instruction. It is not sold as an accredited curriculum and it is not aligned to any specific state or national standard.

Can this fit in one class period?

A full round takes about 45 to 60 minutes, so it fits a standard period or block depending on your schedule.

Teachers working with a shorter period often play across two sessions and use the second one for discussion, or stop the game at a set time and debrief from wherever each group landed.

How many students can use one game?

One game supports 2 to 10 players.

For a larger group, use more than one game and run them at the same time. The Classroom 5-Pack covers five simultaneous groups and the School or Organization 10-Pack covers ten. Choose the number of games that matches how you want to split your students.

Does the teacher need to be a financial expert?

No. You do not need a finance background to run the game.

The rules are written for players, not specialists, and Harriet, an optional digital guide, explains any card in plain language with no app install and no account required. The game is a learning resource that supports your class. It does not replace teaching, curriculum, professional instruction, or financial advice.

What happens after the game?

The debrief is where the game turns into a lesson. These prompts work with any group.

  • What decision helped you the most?
  • What decision hurt you financially?
  • What surprised you?
  • How did debt affect your progress?
  • How did investing change your outcome?
  • What would you do differently next time?

These are discussion prompts for your classroom, not a claim about guaranteed learning outcomes.

Teacher questions

What age group is the game for?

The Road to Financial Freedom® is designed for ages 12 and up. It is used from middle school through college and adult learner programs. Younger students can play with support from a teacher or family member.

How many students can play one game?

One game supports 2 to 10 players. For a larger group, teachers run several games at the same time, which is why the Classroom 5-Pack and the School or Organization 10-Pack exist.

How long does the game take?

A full round takes about 45 to 60 minutes. Larger groups and first time players run toward the longer end.

Can I use it in a classroom?

Yes. Teachers use it in personal finance classes, economics classes, entrepreneurship programs, and college and career readiness programs, usually with small groups playing in parallel.

Can it be used after school?

Yes. After school programs, enrichment programs, youth organizations and community programs use the game with groups.

What financial topics does it cover?

Saving, budgeting, credit, debt, investing, real estate and property, taxes, insurance, careers, emergency expenses, risk and reward, and financial decision making.

Do I need to teach personal finance to use it?

No. You do not need a finance background to run the game. Harriet, an optional digital guide, explains any card in plain language with no app install and no account required. The game is an experiential learning resource that supports your instruction rather than replacing curriculum, teaching, or professional financial advice.

Are classroom packs available?

Yes. The Classroom 5-Pack includes five games and a complimentary 30 minute implementation call with founder Bostic Poindexter. The School or Organization 10-Pack includes ten games and a 60 minute program launch session.

Can schools purchase with a purchase order?

Yes. Schools, districts, universities and qualifying nonprofits can purchase by purchase order. Submit the inquiry form on the schools page and the team will provide a formal quote, W-9, and vendor onboarding information.

How can I get bulk pricing?

The 5-pack and 10-pack are priced for groups and can be purchased directly. For orders of 11 or more games, or a district purchase order, request a quote on the bulk pricing page.

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